![]() The subsurface (the lowest point you can teleport out) ends 100 blocks below the bottom of the planet's surface.Each sub-biome generated for a primary or secondary biome covers 25-40% of the area that the parent biome would cover if it had not generated sub-biomes.Each secondary biome generated on a planet covers 50-80% of the area covered by the primary biome.All planets generate large, flying, procedurally generated monsters in the atmosphere layer, roughly 500 blocks above the planet's surface.There is also a different Asteroid Field world available to players which is even bigger than the space layer on planets. This size of this layer varies but it allow players to build among asteroids. The space layer is roughly 1100 blocks above the surface of the planets.Here are some facts that apply to all worlds (excepting Moon, Barren, and the Tentacle): The underground is divided into 3 layers, and each layer has a diferent set of underground layers which may appear. Once the sub-surface layer is passed, the player enters the underground layers, and teleportation is no longer possible for non-Casual players. This is determined by the thickness of the planet's subsurface layer. All worlds except Barren, Moon, and Tentacle share the same basic data when it comes to determine the planet's size.Īll planets have a maximum depth you can descend before it becomes impossible to teleport back to the ship without the use of a Teleporter if you are playing a Survival or Hardcore character (above this depth, all characters can beam up to their ship if their mouth is not overlapping any background blocks). Planets come in 3 sizes, and their Moons come in 4, smaller, sizes. The size of a Planet not only affects their circumference, but also the distance to the magma core as well as the distance to the upper atmosphere (space layer). There are four possible sizes for each world. How far one has to travel is dependent upon the planet's size. The player can continue in one direction on a planet and appear in the position that they began in, implying that these planets are spherical. These planets' appearances are determined by their biome, size, and current distance from the player. ![]() When on the surface of a planet, nearby planets within the currently occupied star system can occasionally be seen. According to SteamSpy, there are also approximately 3,172,227 copies of the game currently in existence on Steam (bought games and games activated via key) as of April 1st, 2018. There are 12.667 quadrillion planets able to be generated within the game currently, with 422.22 quadrillion planned. These coordinates act as seeds to the game's internal random number generator, and as such, will always produce an identical planet when used. ![]() These elements include a planet's terrain, layers, biomes, sub-biomes, weather, gravity, difficulty, plants, trees, and the appearance and behavior of its fauna.Įvery planet has unique coordinates in the navigation console. Almost every element of a planet is procedurally assembled by the game's engine. The laser drill requires a redstone signal to turn on and will stop running if the redstone signal is cut.Planets are the primary location of gameplay in Starbound. Clicking the "reset" button in it's GUI will cause to to attempt to continue running if the jam is cleared. If the hatches are all full the drill will jam and turn itself off. Items will need to be removed by hand or some piping mechanism. It will NOT place items into a chest on the front of the hatch. If "laserDrillPlanet" is set to false the laser drill will not actually damage the planet belowĬollected blocks will be placed into an output hatch. While Running the laser drill will attempt to mine the planet at the specified coordinates if "laserDrillPlanet" is set to true. To create the power, a good solution is as many satellites will fit into a microwave receiver with as many large solar panels as you can fit into them. Something like and Immersive Engineering Arc Furnace or a Mekanism factories ore processing line is recommended to be able to keep up with the drill. Not every block will be an ore, but it is still recommended to have robust power generation and item transport before setting a drill up, as is having robust ore processing to deal with the ore income. The laser drill can require around 20kRF/t, at the benefit of mining one block per tick, or 20 blocks per second. ![]() In future releases may also require the station pointing downward. The Laser Drill must be placed on a space station and must have a clear line of sight to the bottom of the world in order to function. The Orbital Laser Drill is a mining device that can be placed on a space station to mine the planet below at the cost of an extreme amount of energy.
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